Key Series Features
Profession: A profession refers to a character’s chosen occupation or non-combat specialization. This may be use to enhance their combat potential, for instance crafting weapons and gear, or it may be completely non-combat related, for instance a main character running their own shop.
Alchemy: Alchemy refers to the mystical and transformative art of combining various substances to create potions, elixirs, or magical items with unique properties.
Cooking: Cooking involves the preparation and creation of food through various culinary techniques, often depicted in LitRPG books as a skill that can enhance characters’ abilities or provide buffs.
Crafting: Crafting is the skill of creating items, weapons, or equipment through the use of materials and tools.
Enchanting: Enchanting is the magical process of imbuing items with special properties or enhancing their existing attributes.
Farming: Farming involves the cultivation of crops, herbs, or magical resources in the game world.
Trading/Economy: Trading and economy refer to the system of buying, selling, and exchanging goods and services within the game world. Specifically, this tag is used for characters that participate in trading to accumulate wealth as their main objective.
Cultivation: Cultivation involves the gradual improvement of a character’s strength, skills, or magical abilities through dedicated training and practice. This can be done through meditation, consuming resources or tempering the body, mind and spirit.
Eastern Cultivation: Eastern cultivation is based on traditional Eastern philosophies and often involves characters harnessing internal energy, mastering martial arts, and focuses on master/disciple and sects. The main form of energy cultivated is usually referred to as Chi, Ki or Qi.
Western Cultivation: Western cultivation refers to the cultivation system inspired by Western fantasy traditions. It is similar to eastern cultivation, but focuses on a wider variety of ways to gain power and often incorporates new and unique ideas and skill/magic systems. The main form of energy cultivated is usually referred to as Energy or Mana.
Deck Building: Deck building involves constructing and optimizing a set of cards or skills that a character can use in strategic combat situations.
Kingdom/Base Builder: Kingdom or base building in LitRPG signifies the creation and management of a player’s stronghold or community, often involving resource management and strategic decisions.
Rune/Spell Crafting: Rune or spell crafting is the art of creating magical symbols or spells, allowing characters to customize and enhance their magical abilities.
Tournament/Contest: Tournaments or contests in LitRPG books involve competitive events where characters compete against each other to prove their skills and earn rewards.
Tower Climber: Tower climbing is a common theme where characters ascend through levels or floors of a mystical tower, facing challenges and adversaries as they progress.
Active Gods: Active gods are deities who directly influence the world, interact with, or bestow blessings and challenges upon characters.
Clans: Clans in LitRPG represent organized groups or guilds formed by players with common goals, such as cooperative gameplay, shared resources, or dominance in the virtual world. This tag is specifically related to main characters running, or strongly focussed on, their own clans.
Cybernetic Modifications: Cybernetic modifications involve the enhancement of characters through technological implants or upgrades.
Dragons: This tag is for series that feature a heavy use of dragons, either as main characters or frequent encounters throughout the series.
Dungeon Core: A dungeon core is a central, often sentient, entity in LitRPG stories that controls and evolves dungeons. It plays a crucial role in shaping the environment and challenges within the narrative. For a more in-depth explanation, please see ‘What is Progression Fantasy’.
Evolution: Evolution refers to the process where characters, creatures, or entities undergo transformative changes, gaining new abilities, forms, or increased power.
Forbidden Power: Forbidden power represents magical or supernatural abilities that are considered dangerous or taboo, often leading to consequences for those who wield them if they are found out.
Guns/Modern Weaponry: Guns and modern weaponry in these genres involve the use of firearms and contemporary weapons, providing characters with alternative means of combat beyond traditional fantasy elements.
Harem: Harem signifies a scenario where a character, often the protagonist, is romantically involved with multiple individuals, forming a group of potential love interests.
Isekai/Transmigration: Isekai or transmigration refers to the theme where characters are transported from their original world to another, often a fantastical or game-like reality, setting the stage for new adventures.
Reverse Isekai: Reverse Isekai involves characters from a fantasy world being transported to our world, creating unique challenges and comedic situations.
Large Loot Drops: Large loot drops represent significant rewards or treasures acquired by characters in LitRPG and progression fantasy, typically after defeating powerful foes or completing challenging quests.
Light Novel: A light novel is a style of novel popular in Japanese literature, characterized by a straightforward writing style, short chapters, and often featuring illustrations. It is a common format in LitRPG and progression fantasy.
Magitech: Magitech combines magic and technology, representing a fusion of mystical and scientific elements.
Martial Arts: Martial arts in these genres involve characters mastering various combat techniques, emphasizing physical skills and disciplined training for both offense and defense.
Mecha: Mecha refers to large humanoid machines, often piloted by characters, and is a common element in LitRPG and progression fantasy with a futuristic or sci-fi setting.
Military: Military themes usually involve characters with a background in armed forces, engaging in strategic battles or missions within the story. The series will usually focus more on large scale combat and strategy, as opposed to solo or small groups.
Monster Girls: Monster girls are humanoid characters with features or traits of mythical or fantastical creatures. They are often present in LitRPG, adding diversity to character races.
Mythology: Mythology encompasses the legends, gods, and mythical beings from various cultures on Earth.
Pokemon-like: Pokemon-like elements involve capturing and training creatures, similar to the popular Pokemon franchise. Not to be confused with the ‘Summoner’ tag.
Politics: Politics in these genres refers to the intricate relationships, power struggles, and governance within the story’s world which the main character is a key part of.
Regression: Regression involves a character returning to a previous state or level of power. A common example is a main character that returns to a previous point in time before or as an apocalypse is occurring and uses their knowledge and experience from their previous life to improve quicker and become more powerful than in their last attempt.
Reincarnation: Reincarnation is the concept of a character being reborn into a new life, with memories of their previous existence.
Reincarnation as a Child/Non-human/Another Person/Themselves: These variations of reincarnation explore different scenarios where characters are reborn in various forms, each presenting unique challenges and opportunities.
Robots/Androids: Robots and androids are mechanical beings, possessing artificial intelligence, playing a role in futuristic or technologically advanced LitRPG and progression fantasy settings. This tag should be used for main characters that are robots/androids or for series that feature robots/androids heavily within the story.
Romance: Romance in these genres involves the development of romantic relationships between characters, adding emotional depth and complexity to the story.
Science: Science is the study and application of knowledge, usually from modern day Earth. It is often used in isekai stories where modern day knowledge is used to improve medievil or fantasy processes.
Short Story: A short story is a concise and self-contained narrative, commonly found in anthologies or stand-alone works.
Strong to Stronger: These series usually start mid-way through a characters story, where they are already strong or in regression stories where previous experience allows them to get ahead early.
Summoning/Familiars: Summoning or familiars involve characters calling forth creatures or entities to aid them in battles or tasks. Specifically, this tag should be used where summoning or familiars are common place within that stories world and most/all citizens within that world have this ability. If only the main character or select few have this ability then you should use the summoning/familiar tags within the ‘Main Character’ Tags.
Superheroes/Villains: Superheroes and villains represent characters with extraordinary abilities, often exploring themes of heroism and villainy in LitRPG and progression fantasy, usually set in a modern day world.
Time Loop: Time loop involves characters experiencing a repetitive sequence of events, often with the opportunity to make different choices and alter outcomes, creating intricate and engaging narratives in LitRPG and progression fantasy.
Time Travel: Time travel allows characters to move backward or forward in time. This tag is specifically for series with multiple time travels. A Single use of time travel backward in time should be tagged as ‘regression’.
Translated: Translated works in these genres refer to stories originally written in one language and later translated into another for a broader audience.
Trapped in VR: The theme of characters being trapped within a virtual reality (VR) game world, unable to log out, is a common premise in early LitRPG’s.
Undead: Undead creatures, such as zombies or skeletons, are featured heavily in the series.
Wuxia/Xianxia: Wuxia and Xianxia are genres with roots in Chinese literature, featuring martial arts, cultivation, and mythical elements. For a more in-depth explanation, please see ‘What is Progression Fantasy’.
Weak to Strong: The progression from a weak or inexperienced state to becoming powerful and skilled.
Both Modern & Fantasy Worlds: When the characters travel between worlds, for example by portal or spaceship. Must include at least two worlds, one of which is modern technologically and one which is Fantasy based. Tag should not be used for virtual reality stories.
Rural Location: Rural location signifies that the majority of the story is situated in the countryside or areas with low population density.
Urban Location: Urban location signifies that the majority of the story is set within a city or densely populated area.
Earth: The story is set predominantly on Earth.
Dungeon: A dungeon is a dangerous space within LitRPG, filled with challenges, monsters, and treasures, where characters embark on quests or explore for rewards.
School: School settings in these genres involve characters attending educational institutions, which can be traditional schools or specialized institutions that teach magical or combat-related skills.
Virtual Reality: Virtual reality refers to an artificial, computer-generated environment that characters enter using technology, often serving as the backdrop for game worlds or simulations in LitRPG narratives. This tag should be used in conjunction with the tag for the in-game world setting.
Tower: Towers are vertical structures that characters may climb or explore in LitRPG and progression fantasy, often containing challenges, quests, or levels as they ascend.
Space: Space settings involve characters venturing into outer space, exploring planets, asteroids, and celestial bodies using spacecraft.
Sea/On Water: Sea or water settings in these genres take place on oceans, seas, or bodies of water, providing opportunities for aquatic adventures, exploration, and maritime challenges.
Wild West: The Wild West setting draws inspiration from the historical American frontier, featuring rugged landscapes, frontier towns, and a lawless atmosphere.Back to top
AI: Artificial Intelligence, refers to sentient entities created through advanced technology, possessing cognitive abilities and self-awareness.
Non-Human: For the purposes of this site, non-human refers to any race that has a humanoid structure, but is not human.
Cyborg/Biomech: Cyborgs or biomechs are beings that combine both biological and artificial components, showcasing a fusion of organic and technological elements.
Deity/God: Deities or gods are powerful, divine beings often revered or worshipped, with immense influence over the world and its inhabitants in fantasy and LitRPG settings.
Demon: Demons are malevolent supernatural entities, often associated with dark magic or chaotic forces, serving as formidable adversaries in fantasy narratives.
Dog: An entity that was previously a dog, but has been given a human form. Does not include mixed human-dog race.
Dryad: Dryads are mythical tree spirits or woodland nymphs, closely connected to nature, trees, and the forest.
Dwarf: Dwarves are a stout and robust humanoid race, known for their craftsmanship, mining skills, and resilience.
Eldritch: Eldritch beings are otherworldly entities with cosmic or surreal characteristics, often defying traditional understanding and logic.
Elf: Elves are elegant and long-lived humanoid creatures, typically associated with grace, magic, and a deep connection to nature in fantasy and LitRPG narratives.
Fairy: Fairies are small, magical beings often associated with nature, enchantment, and whimsy, featuring wings and various magical abilities in fantasy settings.
Giant: Giants are massive humanoid beings, known for their immense size and strength.
Gnoll: Gnolls are humanoid hyena-like creatures, often depicted as fierce warriors or raiders.
Goblin: Goblins are small, mischievous humanoid creatures, sometimes shown as weak, but cunning, however, they are usually seen as dumb, trash monsters, usually a main characters first enemy they face.
Halfling: Halflings are small and nimble humanoid beings, adept at stealth and agility, often portrayed as skilled thieves or adventurers.
Kitsune: Kitsune are mythical fox spirits from Eastern folklore, often portrayed as humans with fox ears and tail.
Kobold: Kobolds are small, reptilian humanoid creatures, often depicted as skilled miners or crafters.
Minotaur: Minotaurs are creatures with the head of a bull and the body of a human, often associated with strength and labyrinthine environments.
Naga: Nagas are serpent-like beings, featuring a combination of human and snake characteristics, usually a snake tail with human upper body. Often associated with the sea or water environments.
Neko: Nekos are half human with cat-like features, including ears and tails, often portrayed as agile and playful.
Orc: Orcs are strong and aggressive humanoid creatures, known for their martial prowess and often depicted as formidable warriors in fantasy narratives.
Phoenix: Phoenixes are usually mythical birds associated with fire, resurrection, and immortality, often serving as symbols of rebirth.
Succubus: Succubi are seductive, demonic entities known for their ability to charm and manipulate, often associated with dark magic and temptation.
Titan: Titans are colossal, powerful beings often associated with elemental forces or divine origins.
Troll: Trolls are large, regenerative humanoid creatures known for their toughness and regenerative abilities, often portrayed as adversaries in fantasy and LitRPG settings.
Werewolf: Werewolves are creatures with the ability to transform between human and wolf forms, often associated with lunar cycles and lycanthropy.
Undead: Undead beings are deceased creatures reanimated through magic or supernatural means.
Ghoul: Ghouls are undead creatures that feed on the flesh of the living, often depicted as scavengers or servants of dark forces.
Lich: Liches are powerful undead spellcasters who achieve immortality through dark magic, often maintaining their intellect and magical abilities.
Skeleton: Skeletons are animated, skeletal remains of the deceased, often serving as minions or guardians.
Vampire: Vampires are immortal beings that feed on the blood of the living, possessing various supernatural abilities and vulnerabilities.
Zombie: Zombies are reanimated corpses, often driven by a mindless hunger for flesh.
Non-Humanoid: Non-Humanoid refers to races or creatures that lack humanoid characteristics, such as forms resembling animals, insects, or unique and abstract shapes.Back to top
Abilities & Class
Magic General Abilities: Main character uses various magical skills or abilities. This may not be their sole form of combat, and may be used in conjunction with melee and ranged skills.
Aura: Aura represents a character’s innate energy or presence being used in combat, either to attack enemies or buff/heal allies.
Holy: Holy abilities involve the use of divine or sacred powers, often associated with healing, protection, and combating dark forces.
Mage (Pure): A pure mage specializes in the use of raw magical energy only, they do not use any melee or non-magical ranged attacks.
Mage (Elemental Magic): Elemental magic mages specialize in manipulating specific elements, such as air, earth, fire, ice, lightning, or water, to cast powerful spells.
Air Magic: Air magic involves the manipulation and control of the air element, enabling characters to cast spells related to wind, storms, and atmospheric phenomena.
Earth Magic: Earth magic focuses on manipulating the element of earth, allowing characters to control soil, rocks, and geological forces.
Fire Magic: Fire magic enables characters to control and manipulate the element of fire, casting spells related to flames, heat, and combustion.
Ice Magic: Ice magic involves manipulating the element of ice, allowing characters to cast spells related to freezing, frost, and cold temperatures.
Lightning Magic: Lightning magic focuses on the control and manipulation of electrical energy, enabling characters to cast spells related to lightning and electrical discharge.
Water Magic: Water magic involves the manipulation of the water element, allowing characters to control liquid and aquatic forces.
Mage (Mind Magic): A mage specializing in mind magic possesses abilities related to mental manipulation, telepathy, and psychic powers.
Bard: Bards are performers and musicians with magical abilities, using their art to inspire allies or manipulate emotions.
Combat Wards/Runes: Combat wards or runes are generally protective magical symbols or inscriptions that characters can use in battle to create barriers, traps and occasionally offensive spells.
Gravity: Gravity abilities involve manipulating gravitational forces, enabling characters to control the weight or movement of objects and enemies.
Illusionist: Illusionists specialize in creating illusions, deceiving the senses to manipulate perceptions and confuse enemies.
Nature/Druid: Nature or druid abilities involve a character’s connection to the natural world, granting them control over flora, fauna, and the forces of the wilderness. Druids may specialise in controlling nature, communing with animals, shape shifting in to animals or some combination of these abilities.
Necromancer: Necromancers possess abilities related to death and the undead, allowing them to raise corpses, control spirits, and wield dark magic.
Ritualist: Ritualists excel in performing magical rituals, allowing them to achieve powerful effects through carefully crafted ceremonies and incantations.
Shape Shifter: Shape shifters can transform their physical appearance, taking on the characteristics of other beings or creatures.
Summoner/Beast Master: Summoners or beast masters have the ability to call forth and control creatures, beasts, or allies to aid them in battles.
Melee General Abilities: Main character uses various physical skills or abilities. This may not be their sole form of combat, and may be used in conjunction with magic and ranged skills
Paladin: Paladins are holy warriors with a combination of combat and divine abilities, often dedicated to justice, righteousness, and protecting the innocent.
Melee (Pure): A pure melee character specializes in physical combat without relying on magical or ranged abilities.
Pugilist: Pugilists are unarmed combat specialists, skilled in hand-to-hand combat and martial arts techniques.
Sword & Shield: Characters with sword and shield abilities are adept at using a combination of a sword for offense and a shield for defense in close-quarters combat.
Warrior/Barbarian: Warriors or barbarians excel in brute strength and physical prowess, often favoring aggressive and powerful melee attacks.
Ranged General Abilities: Main character uses various ranged skills or abilities, usually wielding a bow or gun. This may not be their sole form of combat, and may be used in conjunction with melee and magic skills.
Gunslinger: Gunslingers are skilled marksmen who specialize in using firearms, demonstrating precision and accuracy in ranged combat.
Archer: Archers are expert marksmen with bows or, crossbows, showcasing accuracy and agility in long-range combat.
Support General Abilities: Main character uses various support skills or abilities, providing assistance, healing, or strategic advantages to allies. This may not be their sole form of combat, and may be used in conjunction with melee, magic and ranged skills
Healer: Healers possess abilities focused on restoring health and curing ailments, making them valuable allies.
Support (Pure): A character that specializes in providing various forms of assistance to allies, such as buffs, debuffs, and strategic support, without engaging directly in combat with the enemy.
Assassin/Rogue: Assassins or rogues specialize in stealth, agility, and precision, excelling in surprise attacks, infiltration, and covert operations.
Bag, Spatial, or Portals: Characters can manipulate space, create portals or use their bag/character stash in unique combat situations.
Dungeon Core Abilities: Dungeon core abilities involve characters having control over or interacting with dungeon environments in RPG and fantasy settings.
Non-Combat: Non-combat abilities refer to skills or capabilities that are not directly related to combat, such as crafting, gathering, or utility skills.
Poison/DOT: Poison or Damage Over Time (DOT) abilities involve inflicting harmful substances or effects on enemies over a period of time, gradually wearing them down.
Power Stealing/Copying: Characters with power stealing or copying abilities can absorb or replicate the abilities of others, gaining temporary or permanent access to their skills.
Spell Sword: Spell swords are warriors who combine melee combat with magical abilities, allowing them to cast spells while engaging in close-quarters combat, they usually have some form of movement or teleport skill.
Unique Ability: Unique abilities are distinctive skills possessed by characters, that are not often seen in other stories.
Cheat Power: Cheat power abilities involve characters having access to overpowered or unconventional abilities, often defying the rules or balance of the game or world.
Unique Class: Unique class refers to characters having a specialized and exclusive class that is distinct from conventional or standard character classes.Back to top
Light Progression: Light progression refers to the main character gaining power slowly or only becoming a little more powerful throughout the series.
Moderate Progression: Moderate progression signifies a balanced approach to character power growth.
Heavy Progression: Heavy progression involves a strong emphasis on frequent character upgrades, and significant power growth throughout the series, often resulting in overpowered characters.Back to top
Slow-Paced: Slow-paced describes a narrative style characterized by a leisurely or measured progression of events and battles, allowing for detailed exploration and development.
Medium-Paced: Medium-paced signifies a narrative style with a balanced speed of events and battle.
Fast-Paced: Fast-paced denotes a narrative style marked by rapid and dynamic events happening continuously one after another, minimizing downtime.Back to top
Solo or Party Focus
Solo Focused: Solo-focused prioritizes individual main character experiences, challenges, and achievements without reliance on other people.
Party Focused: Party-focused narratives or gameplay prioritize group dynamics, collaboration, and shared experiences among characters working together.
Mixed Solo and Party Focused: Mixed solo and party-focused refers to stories where the main character alternates between adventuring solo and fighting with allies.Back to top
No Stats: No stats indicates no numerical character statistics.
Light Stats: Light stats indicates some character stats or moderate usage of information windows.
Heavy Stats: Heavy stats indicates a significant emphasis on numerical statistics, with detailed character attributes, abilities, and mechanics.Back to top
Intimacy: The intimacy tag refers to characters that have a romantic relationship, whether acknowledged or not by the characters, but no sex occurs.
Fade-to-Black: Fade-to-black is a storytelling technique where scenes transition away from depicting intimate moments, leaving the details to the audience’s imagination.
Graphic Sex Scenes: Graphic sex scenes involve explicit and detailed depictions of sexual activities, presenting intimate moments in a vivid and explicit manner.
Frequent Sex Scenes: Frequent sex scenes indicate a high frequency of explicit and detailed depictions of sexual activities within the story, usually more than three occurrences per book.Back to top